Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide by Christer Kaitila

Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide



Download Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide




Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide Christer Kaitila
Language: English
Page: 412
Format: pdf
ISBN: 1849691681, 9781849691680
Publisher: Packt Publishing

− − The first book on Adobe's Flash 11 Stage3D, previously codenamed Molehill − Build hardware-accelerated 3D games with a blazingly fast frame rate. − Full of screenshots and ActionScript 3 source code, each chapter builds upon a real-world example game project step-by-step. − Light-hearted and informal, this book is your trusty sidekick on an epic quest to create your very own 3D Flash game. −

In Detail

What you will learn from this book

− Animate complex 3d scenes in Flash. − Initialize the Molehill graphics engine enabling hardware 3d acceleration. − Overlay 2D Flash on top of your 3d scenes for beautiful user interfaces. Render splendid textures for eye-catching visuals. − Upload 3D model geometry for in-game items, enemies, terrain and levels. − Program incredible looking shaders in AGAL that run incredibly fast. − Make your own special effects like explosions, sparks, and magic. − Write event handlers and timers that control the action. Track player movements, health and the game state. − Trigger game events, detect collisions, and control the game. − Compile your project to a .SWF that you can put on a web page. −

Approach

Who this book is written for

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